#ifndef FND_GAME_WORLD_OPTION_H
#define FND_GAME_WORLD_OPTION_H
#include <boost/noncopyable.hpp>
//FIXME should not be singleton
class world_option {
private:
    world_option() :m_game_type(0) {}
public:
    static world_option& instance() ;
    int game_type() const {return m_game_type ;}
    void set_game_type(int t) {m_game_type = t;}
    
protected:
    int m_game_type ;
} ;
#endif
